Friday, April 17, 2015

Build A Successful Magic The Gathering Deck

Magic the Gathering is a card game that has been around since the early 1990's. The game represents the combination of a strategic card game and roleplaying which created a well rounded game of skill and strategy. Building a deck is easy but building a successful deck is more difficult, especially if you wish to play in money tournaments. This article will cover the fundamentals of putting together a successful magic deck.


Instructions


Building a Successful Magic Deck


1. Decide what sort of deck you want to play. Your personal strengths in the game of magic come in to the picture. For the purpose of this article we will deal with an aggro deck--in other words a deck filled with massive creatures that come out fast.


2. Decide the format you want to play in. You can choose from vintage, extended, Type 1 and Type 2. For the purpose of this article we will focus on Type 2 after the Morningtide expansion set.


3. Decide on the color you wish to play. Playing dual colors is always a good idea to handle against various control decks. For this article we will be focusing on Blue and Black and primarily on Faerie's and Rogue's.


4. Pick your creatures. With an aggro deck you want 24 creatures. Choose creatures that are cheap to cast from 1 mana to 3 mana for your quick creatures and up to 4 and 5 mana for your larger "win condition" cards. Creatures should complement each other. In the instance of faeries you want to have Oona's Prowler--a cheap casting card, flies and allows for hand removal of your opponent. Add Scion of Oona and your Prowler's power and toughness is raised by 1, further increasing hand removal.


5. Pick your spells. With an aggro deck we want 12. Black and Blue offer vastly different styles. Blue is known for counters while black is known for death. For this type of deck we want to include Rune Snag which increases your countering potential each time it is played. Cryptic Command should also always be in the deck as it allows you to return a card of your opponents, draw a card or two other things you get to choose from. On the black end we want Traumatize and Bitterblossom. Blue also offers us draw power and using Ancestral Visions can help us with that.


6. Choose your land base. Land is crucial in magic. For this type of deck we want to focus on 22 land in type 2. In older formats we can decrease land mass due to the specialized cards that are available to us. We can use basic land but we will always find ourselves moving very slow. In order to combat this slow play we have to rely on dual land cards that produce black as well as blue.


7. Assemble your side board. The side board is a total of 15 cards that you can swap in between games. Your side board can change from tournament to tournament and is dependent on the meta game that is being played. In most cases a faerie deck in type 2 will have side boards that counteract creature removal as well as hand destruction. One staple has to be Sower of Temptation--a creature card that allows you to take over a permanent of your opponents.

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